Sales Plays · Today's Play

The right play to run before the knock — and, after enough visits, proof of who runs it best.

This is the part of ServiceScout that turns a brief from information into a decision. Instead of asking a tech to read a page and figure out the angle, the brief names the angle: run the Trust Play; win on Peace of Mind.

Sales Plays
Six plays · seven win conditions
Every brief carries one of each
On every brief
Trust 53%Emergency 22%Research · biggest tickets
Plays
Value · Research · Comfort · Emergency · Trust · Family
Win Conditions
Reliability · Comfort · Lower Bills · Peace of Mind · Convenience · Safety · Home Value
Chosen from
The job, the call notes, and the household picture — about 90 seconds after the brief is built. Never from income, net worth or credit.
Becomes
The Before You Knock card: opening question, three questions, what to sell on, if price comes up, closing question.
Teaches
Close rate per play, per tech. The report that turns dispatch into a decision instead of a habit.
Play shares from a real account, names changed. Yours will differ — and move with the season.
For the office

What happens after enough visits

Dispatch

Close rate per play, per tech

You learn that one tech closes Emergency calls at 64% but Trust calls at 15%, and another is the opposite. That is a dispatch decision waiting to be made. Optimizing dispatch by play.

Market

A company-wide read on your market

Which plays show up most, which close, which carry the biggest tickets. In one real account, Trust was 53% of visits and the weakest closer — the single biggest lever in the business. The case study.

Coaching

Coaching that names the skill

'Work on your close rate' is useless. 'You lose Trust visits in the first two minutes — here's what Josh does differently' is a plan. Technician coaching.

Performance › Reports › Sales Plays

The Sales Plays report

The grid is close rate per play per tech. Under it: the company by play (share of business, close rate, average ticket), the company by win condition, and the briefs that couldn't be classified.

TechTrustEmergencyResearchComfortValueFamily
Brandon52%67%58%48%62%
Josh46%64%58%51%
Robert38%55%71%44%
Jourdan15%49%36%
Ronnie13%45%40%

Sample grid from a real account, names changed. Faint cells mean too few visits to judge. Read across a row to coach a tech; read down a column to decide who gets that play.

The operating rhythm

Three questions to ask the report every month

  1. Which play is most of my business, and how does it close?

    That's your biggest lever, even if it isn't your worst number.

  2. For that play, who's at the top and who's at the bottom?

    The top tells you who to route to. The bottom tells you who to coach — and the top tech is usually the best coach.

  3. Which play has the biggest tickets?

    Make sure those visits go to closers, not to whoever is nearest.

What to sell on

Win Conditions

The play is how the conversation will go. The Win Condition is what the homeowner most wants to be true — Reliability, Comfort, Lower Bills, Peace of Mind, Convenience, Safety or Home Value. Whatever the tech proposes, they describe it in those words. Every brief carries one of each, and the Before You Knock card makes the win condition specific to this house.

Which plays you'll see most

Plays by trade

Emergency shows up more in plumbing than any other trade. Trust dominates after a storm. EV charger visits are Research Plays.

TradeJob familyPlays you'll see most
HVACReplacement estimate · Repair · MaintenanceComfort, Value, Research, Family · Emergency, Trust · Trust, Comfort
PlumbingWater heater replacement · Drain cleaning · RepipeValue, Research, Comfort · Emergency, Trust · Trust, Family, Value
RoofingStorm damage · Full replacement · InspectionTrust, Emergency · Value, Family, Research · Trust, Research, Value
Garage doorSpring / cable · Opener · Door replacementEmergency, Trust · Comfort, Value · Value, Research, Family
ElectricalEV charger · Generator · Panel · RewireResearch, Value · Research, Family, Value · Trust, Value · Trust, Family
Three readers

Who it's for

Owner / GM

What the owner gets

The north-star report: close rate per play per tech, and the quarterly math that turns 'the weakest play × the strongest tech' into a dollar figure.

Dispatcher / Manager

What the office gets

The tie-breaker on the board: job type ranks the techs, the play chooses between the top two or three.

Technician

What the tech gets

One recommended way to run the conversation, a way to confirm it in three questions, and a way to switch when the house disagrees.

FAQ

Questions people ask

How is Today's Play chosen?

From the job, the call notes and the household picture as a whole, about 90 seconds after the brief is built. It is never chosen from income, net worth or credit, and never used to set a price. The tech's first job at the door is to confirm it.

What if the play is wrong?

It happens. The brief said Comfort and the first thing they say is 'the last guy ripped us off' — that's Trust. Switch. The Before You Knock card on newer briefs lists exactly this: 'if you hear this, switch to…'.

Does the reporting work if the card isn't on my briefs yet?

Yes. Reporting works on every account; the card on the brief is turned on per account. Past briefs can be classified so the close-rate-per-play report works from day one.

Which play carries the biggest tickets?

Often Research — the customer has decided to buy and wants to buy right — or Comfort, a whole-house fix. Those visits go to closers.

How many visits before I can trust a tech's number on a play?

Under about eight ran visits, the ranking is noise; the report fades those cells. Use 30 days for coaching and 90 days for dispatch rules.

Know Before You Knock

See a Scout Brief built on a real appointment from your schedule.

A 30-minute walkthrough. We pick a recent sales visit, build the brief and the audio, and walk through Today's Play as if your tech were about to knock. You decide if it changes the call.